![]() To attach a Cloth component to a skinned Mesh, select the GameObject in the Editor, click the Add Component button in the Inspector window, and select Physics > Cloth. ![]() If you add a Cloth component to a non-skinned Mesh, Unity removes the non-skinned Mesh and adds a skinned Mesh. It is specifically designed for character clothing, and only works with skinned meshes. More info See in Glossary Renderer to provide a physics-based solution for simulating fabrics. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. Unity supports triangulated or Quadrangulated polygon meshes. Meshes make up a large part of your 3D worlds. The Cloth component works with the Skinned Mesh The main graphics primitive of Unity.
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